File Master 12 Beta 1 available
A long trip starts with just a step... and this is the first one! I have just uploaded the first beta version of File Master 12. This program will allow to navigate the file system of FIFA 12 opening each single file. The package includes Rx3 Master, a tool that opens any rx3 file and shows the textures present in the file, if any, and allows you to modify the images and save the file. File Master also have the function of regenerating the bh files. My recommandation is that you do not remove or add files to the original big files (though you could, but they are quite big and the access is slow) but rather you can add your own files directly in the proper subfolders of FIFA 12 and the bh regenerator will hide the original files, without removing them, so FIFA 12 will use your new files. Another important thing to know is that rx3 file structure is changed from FIFA 11 to FIFA 12. Rx3 Master can open both formats but if you try to use an old format for FIFA 12, the game will not recognize it.
Last Updated (Saturday, 15 October 2011 10:14)
File Master 12 Beta announced
Hi mates, many of you are asking for the release dates of the new version of my tools for FIFA 12. As you know I do this activity just for fun so it is difficult for me to make accurate plans but, when I can, I will try to anticipate something. Recently I did good progress and, sometime during the next week, I will release the first Beta version of File Master 12, that will also include the possibility to regenerate all the .bh files, Together, I will release also a new version of Rx3 Master for editing the textures of all the Rx3 files. As you know DB Master 11 can be used for FIFA 12 too, anyway I am planning to release soon also a DB Master 12, just to make it easier to work with FIFA 12. Then I will start to adapt CM 11 to FIFA 12, stay tuned !
Last Updated (Sunday, 09 October 2011 18:38)
FIFA 12 performance improvement
It is a fact that FIFA 12, with its “impact engine”, consumes a lot of computational power more than FIFA 11. So I think it is quite normal for all the owners of a “some years old PC” (like I am) to have performance problems. The game stutters and becomes impossible to have an enjoyable playing time. According to my experience, it is not a matter of graphic GPU but of CPU perormance. From a grapichal point of view FIFA 12 is more or less like FIFA 11 so if your GPU worked fine for FIFA 11 it will work fine also for FIFA 12. This is confirmed by the fact that the replays are very fluid so, when the CPU doesn’t have to spend time to compute what is happening on the field in real time, the GPU makes its rendering work pretty well. I verified the situation looking at the CPU load using the Task Manager. This is the report of the CPU load of my dual core processor while playing a game, as you can see there are many points where the core reaches the 100% of its capacity and, at that points, the game doesn’t work well.
Here there are some suggestions about how to improve the situation.
The most effective action is to change the priority of the process running FIFA.
Start the Task Manager pressing Ctrl-Alt-Del and then FIFA. Then, using the Task Manager select the process fifa.exe and, clicking the right mouse button, select priority and choose the value “high”. Now the game should work better.
Unfortunately every time you start FIFA again the priority returns “Normal” and you should repeat the operation… but there is a very useful free program http://www.prnwatch.com/prio.html that allows to save the priority that you want to assign to a process so you have to do the job only once and it will do the job for you every time you will start FIFA again. I definitely recommend to try it.
There are other actions that you can do for improving the performance, I tried them and I obtained some improvements but they were not enough until I changed the priority of fifa.exe. But maybe they can be enough for you so I will report them here so you can try yourself.
In fifasetup.ini be sure to have:
RENDERINGQUALITY = 0
This has the main effect to keep the rendering frequency at 30Hz, otherwise the game tries to achieve the 60Hz when it has enough computational power. In my opinion 30Hz is a very acceptable frame rate (consider that the phisyologic limit of human eye is 25 Hz ). Doing this, you limit the CPU load drained by the rendering task and it helps.
You can then create a rna.ini text file in the Game subfolder and add the following lines:
// Threads priorities
GAME_THREAD_PRIORITY = 0 // original was 0
RENDER_THREAD_PRIORITY = 1 // original was 0
INPUT_THREAD_PRIORITY = 2 // original was 2
AUDIO_THREAD_PRIORITY = 3 // original was 2
FE_THREAD_PRIORITY = 3 // original was 1
MAIN_THREAD_PRIORITY = 3 // original was 3
These lines change the priority assigned to the threads of the fifa.exe process. There are 4 levels available: 0 is the highest priority, 3 is the lowest.
My choice is different from the original and, in my opinion, generates a more smooth gameplay with the side-effect of some audio imperfections and a slower response of the menu (but both the effects are almost not perceivable at all)
In theory, there is another possibility to try, though I was not able to see any difference in the behaviour of the game so my guess is that the best choice is to keep the standard configuration. Anyway, if you want to try, these are the instructions:
Always in the rna.ini file add the following lines and uncomment the one corresponding to the kind of processor that you have:
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
//THREAD_AFFINITY_MASK = 3 // dual core
In my case, cause I have a dual core, I uncommented
THREAD_AFFINITY_MASK = 3 // dual core
Then you can change the processor assigned to each of the following threads, replacing the –2 value with 0 or 1 if you have a dual core, 0, 1, 2 or 3 if you have a quad core. But as I said you before, I was not able to appreciate any difference in the game.
// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
// positive values tie us to a specific processor (generally not desired on PC)
AUDIO_THREAD_PROCESSOR = -2
FE_THREAD_PROCESSOR = -2
INPUT_THREAD_PROCESSOR = -2
RENDER_THREAD_PROCESSOR = -2
MAIN_THREAD_PROCESSOR = -2
Last I want to mention a patch done by Doctor+, it changes the setting
AUDIO_CPU_LOAD_LIMIT = 10 // original was 30
I tried but it didn’t solve my problems but maybe can be helpful for you. You can find more stuffs from this guy at this thread http://www.soccergaming.com/forums/showthread.php?t=170667
Last Updated (Monday, 03 October 2011 12:43)
Performance issue with FIFA 12
Well, after almost 24 hours of download.... I was able to install and play my copy of FIFA 12. The first comment is that the playing engine seems to be dramatically slower than FIFA 11. I have not the latest hardware available in the market, but for FIFA 11 it worked pretty well, the FPS was stable at 30 Hz for a smooth and very enjoyable game play. With FIFA 12 the frame rate dramatically drops down quite often. When nothing of interesting is happening in the game the FPS is 30 Hz but as soon as a complex action happens it drops down to 10-15 and the game stucks. Even installing the latest version of the graphic drivers and selecting the minimum quality and resolution the situation doesn't change a lot. I actually think that the problem is not in the graphic system but in the micro processor computation load. Maybe the new "impact engine" requires more computational power and my 4 year old PC is not good enough. So the first thing I will try to figure out is how to have a better performance, if you have any suggestion or idea do not hesitate to contact me.
Well mates! It's sad but I have to say that EA is going in the wrong direction. I bought the game yesterday and, after 14 hours, I am still not able to complete the installation. It is still downloading some "update" (more than 3 GB) at a very low speed and, in the meantime, the game cannot start. EA really sucks. I pay for a game, I just want to go home and after a reasonable time, let's say 20 minutes, I want start playing... that's all. Would I recommend the game to some of my friends ? Really not... so make your own decision. This is definetely the last time that they get my money. I will let you know some more comments when I will be able to play it.
Last Updated (Friday, 30 September 2011 07:05)
Work in progress with FIFA 12
Hi mates, I just want to let you know that I started to work on FIFA 12. I am now working to File Master 12. The first step is to have a robust and reliable decompressor/compressor for chunkzip2 files. The library I used for FIFA 11 did not work for all the files. So I decided to rewrite the source code for adapting it to our needs. Also the rx3 file are a little bit different and all the tools used to open this kind of files must be redesigned.
I want to give you also an update about the forum. I am still having problems with the forum, unfortunately the provider of the component does not support a fix and I think I will need to use a new component. This means that you will need to register again to the new forum.
Last Updated (Sunday, 25 September 2011 20:03)
CM 11.2 Released
The release 11.2 of CM 11 fixes a couple of bugs, read the help for more details.
Hi mates, I need to make some maintenance to the Forum component, it may happen that it willl be not available for a while in the next days. Thanks for your patience.
New tools version coming soon
I am pleased to announce a new version of the tools that will be available very soon, I hope to be able to release them during the week-end. The market is going to close and you need an improved tool for updating your FIFA 11 to the summer transfers. I didi several improvements: this is a short list of the main changes:
Other minor fixing and improvements have been added. Stay tuned... the new season is starting now!
Last Updated (Thursday, 25 August 2011 18:47)