Introduction to Gameplay
The gameplay (also called Artificial Intelligence) is described in the file ai.ini that you can find in the config.dat archive but we will not modify it. We will create instead a new text file with the name “user.ini” and we will save it in the root folder of FIFA 10 ( e.g. C:\Programmi\EA Sports\FIFA 10). The game will use the information that we are going to write in the user.ini file overriding the same information in the original AI. Working in this way we can always go back to the original settings simply removing the information from the user.ini file. A first look to the ai.ini file structure shows us some basic concepts:
1) Comments a comment starts with a double slash. They are ignored by the game and stay there only for human understanding
// This is a comment
2) Settings are organized in sections, a section name is included in square brackets. One special case is the “main” section that is unnamed.
// This is the OPTIONS section
[OPTIONS]
// This is the MAIN section
[]
3) Below each section there are several parameters with a value assigned to the parameter
// This is an example of parameter setting
WINDOWED = 0
Now let’s start to edit something. Launch Notepad, copy the text below and past it in your file:
[]
SKIP_INTRO = 1
VIDEO = 0
[GUI]
SKIP_TITLE = 1
These settings will speed up your launch of FIFA and are very useful because, everytime you want to verify a change in the gameplay, you will need to restart FIFA 10.
Save the file with the name “user.ini” in the main FIFA 10 folder and here you go. Start FIFA 10, you will quickly enter in the menu, skipping introduction and videos. You are ready to start your own gameplay editing.
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